c++ - Is it possible to make a 64 bit positioning system for Unreal Engine/Unity ? -


i've been wondering if 1. 64 bit positioning system make possible transition earth space , further planet, kinda kerbal space program without origin shifting real data derived it. 2. possible , how?

just figure out each integer increment represents , you're done. millimetres should sufficient, that's still +/- ten trillion kilometre range if you're using signed value.

that's going offer more consistency in positioning floating point value, downside each xyz vector 192 bits, or 24 bytes.


Comments

Popular posts from this blog

php - Vagrant up error - Uncaught Reflection Exception: Class DOMDocument does not exist -

vue.js - Create hooks for automated testing -

Add new key value to json node in java -