c# - High draw count results in low FPS on iOS device unity -


i have relatively simple game, when run on ios fps low draw count high. not sure if can use static batching in case graphics moving around in scene @ different speeds. suggestions increase fps appreciated...

edit 1: game 2d

1) adding instancing materials

to enable gpu instancing on materials, select material in project window, , in inspector, tick enable instancing checkbox.

enter image description here https://docs.unity3d.com/manual/gpuinstancing.html

2) quality settings unity allows set level of graphical quality attempt render. speaking, quality comes @ expense of framerate , may best not aim highest quality on mobile devices or older hardware since have detrimental effect on gameplay. quality settings inspector (menu: edit > project settings > quality) used select quality level in editor chosen device. split 2 main areas - @ top, there following matrix: enter image description here https://docs.unity3d.com/manual/class-qualitysettings.html

hope thing on project...


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