c# - High draw count results in low FPS on iOS device unity -
i have relatively simple game, when run on ios fps low draw count high. not sure if can use static batching in case graphics moving around in scene @ different speeds. suggestions increase fps appreciated...
edit 1: game 2d
1) adding instancing materials
to enable gpu instancing on materials, select material in project window, , in inspector, tick enable instancing checkbox.
https://docs.unity3d.com/manual/gpuinstancing.html
2) quality settings unity allows set level of graphical quality attempt render. speaking, quality comes @ expense of framerate , may best not aim highest quality on mobile devices or older hardware since have detrimental effect on gameplay. quality settings inspector (menu: edit > project settings > quality) used select quality level in editor chosen device. split 2 main areas - @ top, there following matrix: https://docs.unity3d.com/manual/class-qualitysettings.html
hope thing on project...
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