ios - UIswitch to activate or deactivate an image array in seperate view controller -
overview - making flashcard app. have gotten point user can swipe left , right through array of images. images split 11 different groups , of groups add 1 final array user can swipe through(code below).
import uikit class secondviewcontroller: uiviewcontroller , uigesturerecognizerdelegate { @ibaction func home(_ sender: any) { performsegue(withidentifier: "home", sender: self) } @iboutlet weak var imgphoto: uiimageview! struct list { let words: [string] var active: bool } let list1 = list(words:["lake", "lamb", "lamp", "lark", "leaf", "leash", "left", "leg", "lime", "lion", "lips", "list", "lock", "log", "look", "love", "lunch"], active: true) let list2 = list(words: ["ladder", "ladybug", "laughing", "lawnmower", "lemon", "leopard", "leprechaun", "letters", "licking", "lifesaver", "lifting", "lightbulb", "lightning", "listen", "llama"], active: true) let list3 = list(words: ["alligator", "balance", "ballerina", "balloon", "bowling", "cello", "colors", "curlyhair", "dollar", "dolphin", "elephant", "eyelashes", "gasoline", "goalie", "hula", "jellyfish", "olive", "pillow", "pilot", "polarbear", "rollerskate", "ruler", "silly", "telephone", "television", "tulip", "umbrella", "valentine", "violin", "xylophone", "yellow"], active: true) let list4 = list(words: ["apple", "ball", "bell", "bubble", "castle", "fall", "fishbowl", "girl", "owl", "pail", "peel", "pool", "smile", "whale", "wheel"], active: true) let list5 = list(words: ["planet", "plank", "plant", "plate", "play", "plum", "plumber", "plus"], active: true) let list6 = list(words: ["black", "blanket", "blender", "blocks", "blond", "blood", "blow", "blue"], active: true) let list7 = list(words: ["flag", "flipflop", "float", "floor", "flower", "fluffy", "flute", "fly"], active: true) let list8 = list(words: ["glacier", "glad", "glasses", "glide", "glitter", "globe", "glove", "glue"], active: true) let list9 = list(words: ["clam", "clamp", "clap", "claw", "clean", "climb", "clip", "cloud"], active: true) let list10 = list(words:["sled", "sleep", "sleeves", "slice", "slide", "slime", "slip", "slow"], active: true) let list11 = list(words: ["belt", "cold", "dolphin", "elf", "golf", "melt", "milk", "shelf"], active: true) var imageindex: int = 0 var imagelist: [string] { let wordlists = [list1, list2, list3, list4, list5, list6, list7, list8, list9, list10, list11] let active = wordlists.reduce([]) { (result:[string], list:list) in if list.active { return result + list.words } else { return result } } return active } override func viewdidload() { super.viewdidload() imgphoto.image = uiimage(named: imagelist[imageindex]) // additional setup after loading view. imgphoto.isuserinteractionenabled = true let leftswipe = uiswipegesturerecognizer(target: self, action: #selector(swiped(gesture:))) leftswipe.cancelstouchesinview = false let rightswipe = uiswipegesturerecognizer(target: self, action: #selector(swiped(gesture:))) rightswipe.cancelstouchesinview = false leftswipe.direction = .left rightswipe.direction = .right view.addgesturerecognizer(leftswipe) view.addgesturerecognizer(rightswipe) } func swiped(gesture: uigesturerecognizer) { if let swipegesture = gesture as? uiswipegesturerecognizer { switch swipegesture.direction { case uiswipegesturerecognizerdirection.right : print("user swiped right") // decrease index first imageindex -= 1 // check if index in range if imageindex < 0 { imageindex = imagelist.count - 1 } imgphoto.image = uiimage(named: imagelist[imageindex]) case uiswipegesturerecognizerdirection.left: print("user swiped left") // increase index first imageindex += 1 // check if index in range if imageindex > imagelist.count - 1 { imageindex = 0 } imgphoto.image = uiimage(named: imagelist[imageindex]) default: break //stops code/codes nothing. } } } }
now - working on settings page(image below). there 1 switch each of 11 lists of words in code above. top switch control list1, second switch control list2 etc...
the problem - want add functionality each switch. when switch in off position, group of images associated should not included in final array , not displayed when user swiping through flashcards. code settings page far below. have tried experimenting different bits of code such connecting switch viewcontroller , adding override func not sure go @ point.
import uikit protocol wordselectiondelegate: class { func wordselected(newword: word) } class masterviewcontroller: uitableviewcontroller { var words = [word]() weak var delegate: wordselectiondelegate? override func prepare(for segue: uistoryboardsegue, sender: secondviewcontroller) { if let vc = segue.destination as? masterviewcontroller { vc.wordlists = wordlists } } @ibaction func switchaction(_ sender: uiswitch) { wordlist[sender.tag].active = rollintoloanswitch.ison } override func viewdidload() { super.viewdidload() } required init(coder adecoder: nscoder) { super.init(coder: adecoder)! self.words.append(word(name: "initial /l/ 1 syllable", description: "lake lamb lamp lark leaf leash left leg lime lion lips list lock log love lunch")) self.words.append(word(name: "initial /l/ multisyllabic", description: "")) self.words.append(word(name: "intersyllabic /l/", description: "")) self.words.append(word(name: "final /l/", description: "")) self.words.append(word(name: "initial /pl/", description: "")) self.words.append(word(name: "initial /bl/", description: "")) self.words.append(word(name: "initial /fl/", description: "")) self.words.append(word(name: "initial /gl/", description: "")) self.words.append(word(name: "initial /kl/", description: "")) self.words.append(word(name: "initial /sl/", description: "")) self.words.append(word(name: "final /l/ clusters", description: "")) } override func didreceivememorywarning() { super.didreceivememorywarning() // dispose of resources can recreated. } // mark: - table view data source override func numberofsections(in tableview: uitableview) -> int { // #warning incomplete implementation, return number of sections return 1 } override func tableview(_ tableview: uitableview, numberofrowsinsection section: int) -> int { // #warning incomplete implementation, return number of rows return self.words.count } override func tableview(_ tableview: uitableview, cellforrowat indexpath: indexpath) -> uitableviewcell { let cell = tableview.dequeuereusablecell(withidentifier: "cell", for: indexpath) // configure cell... let word = self.words[indexpath.row] cell.textlabel?.text = word.name return cell } override func tableview(_ tableview: uitableview, didselectrowat indexpath: indexpath) { let selectedmonster = self.words[indexpath.row] self.delegate?.wordselected(newword: selectedmonster) if let detail = self.delegate as? detail { splitviewcontroller?.showdetailviewcontroller(detail, sender: nil) } } /* // override support conditional editing of table view. override func tableview(_ tableview: uitableview, can
any thoughts on how go solving problem appreciated . thank you
you're missing number of parts program make work. are:
- setting target method of
uiswitch
control. - setting tag number of
uiswitch
control. - refreshing presented images in
secondviewcontroller
.
to set target method of uiswitch
control, you'll need call addtarget(_:action:for:)
on each switch, passing reference masterviewcontroller
have. if this, i'd recommend setting tag uiswitch
control in interface builder. example, assuming uiswitch
had tag of 1:
override func tableview(_ tableview: uitableview, cellforrowat indexpath: indexpath) -> uitableviewcell { let cell = tableview.dequeuereusablecell(withidentifier: "cell", for: indexpath) // configure cell... let word = self.words[indexpath.row] cell.textlabel?.text = word.name if let switchcontrol = cell.viewwithtag(1) uiswitch { switchcontrol.addtarget(self, action: #selector(switchaction(_:)), for: .valuechanged) } return cell }
for point 3, data in masterviewcontroller
different in secondviewcontroller
. need obtain reference secondviewcontroller
, update data there, , tell redisplay selected images. see this question details on how access peer view controller split view controller.
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